How to use 'godot get_child' in Go

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91func (o *OrderedSynchronizer) Child(nth int, verbose bool) execinfra.OpNode {
92 return o.inputs[nth].Op
992func (_self_ *AtkObject) GetNAccessibleChildren() (_go__return__ int) {
993 var _return_ C.gint
994 _return_ = C.atk_object_get_n_accessible_children((*C.AtkObject)(_self_._value_))
995 _go__return__ = (int)(_return_)
996 return

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