Every line of 'animate flash jquery' code snippets is scanned for vulnerabilities by our powerful machine learning engine that combs millions of open source libraries, ensuring your JavaScript code is secure.
250 function hideFlash() { 251 $('.flash-message').slideUp('fast'); 252 }
163 function flash(elements, numberOfTimes, delay, onComplete) { 164 flashOnce(0) 165 166 function flashOnce(initialShowDelay) { 167 setTimeout(function () { 168 show(elements) 169 setTimeout(function () { 170 hide(elements) 171 numberOfTimes-- 172 173 if (numberOfTimes > 0) { 174 flashOnce(delay) 175 } else { 176 onComplete() 177 } 178 }, delay) 179 }, initialShowDelay) 180 } 181 }
13 function flashStatus(txt, fade) { 14 if(fade) { 15 $("#status").text(txt).show().fadeOut(1200); 16 } else { 17 $("#status").text(txt).show(); 18 } 19 }
72 function fadeIn(element, callback) { 73 var currentOpacity = getStyle(element, 'opacity') || 1; 74 var display = getStyle(element, 'display'); 75 if (display === 'none') { 76 element.style.display = 'block'; 77 currentOpacity = 0; 78 } 79 var opacity = Number(currentOpacity) + fadingStep; 80 element.style.opacity = opacity > 1 ? 1 : opacity; 81 setTimeout(function () { 82 if (opacity < 1) { 83 fadeIn(element, callback); 84 } else { 85 typeof callback === 'function' && callback(); 86 } 87 }, 10); 88 }
342 hide: function hideFlash(slideReference, div) { 343 344 }
95 _updateTime() { 96 this.trigger(Events.PLAYBACK_TIMEUPDATE, {current: this.el.getPosition(), total: this.el.getDuration()}, this.name) 97 }
86 export function fadeIn (el, duration = 400, callback) { 87 if (!el.style.opacity) { 88 el.style.opacity = 0; 89 } 90 91 let start = null; 92 window.requestAnimationFrame(function animate (timestamp) { 93 start = start || timestamp; 94 const progress = timestamp - start; 95 const opacity = parseFloat(progress / duration, 2); 96 el.style.opacity = opacity > 1 ? 1 : opacity; 97 if (progress > duration) { 98 if (callback && typeof(callback) === 'function') { 99 callback(); 100 } 101 } else { 102 window.requestAnimationFrame(animate); 103 } 104 }); 105 }
661 getFlashObject() { 662 return this.player.querySelector(ELEMENT_TYPES.OBJECT); 663 }
9 function flash(message, type) { 10 var messageBlock = $('<div></div>'); 11 messageBlock.addClass('alert-' + type); 12 messageBlock.text(message); 13 $('#messageDiv').append(messageBlock); 14 messageBlock.fadeOut(5000, function() { 15 $(this).remove(); 16 }); 17 }
121 update(time, delta) { 122 if ((!this.isRunning) || (!this.enable)) { 123 return this; 124 } 125 126 if ((this.timeScale === 0) || (delta === 0)) { 127 return this; 128 } 129 130 this.nowTime += (delta * this.timeScale); 131 var visible = (this.nowTime <= (this.duration / 2)) ? false : true; 132 this.gameObject.setVisible(visible); 133 134 if (this.nowTime >= this.duration) { 135 if ((this.repeat === -1) || (this.repeatCounter < this.repeat)) { 136 this.repeatCounter++; 137 this.nowTime -= this.duration; 138 } else { 139 this.complete(); 140 } 141 } 142 return this; 143 }