10 examples of 'how to make a circle in javascript' in JavaScript

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90function Circle(radius)
91{
92 this.radius = radius;
93}
44function circle(x, y, r) {
45 ctx.beginPath();
46 ctx.arc(x, y, r, 0, Math.PI * 2, true);
47 ctx.stroke();
48}
38function Circle(x, y, r) {
39 this.x = x;
40 this.y = y;
41 this.r = r;
42
43 Circle.prototype.draw = function() {
44 for (var i = 0; i < this.r; i += density) {
45 ellipse(this.x, this.y, i);
46 }
47 };
48}
64function addCircle( x, y, deg, cx, cy )
65{
66 color = "0x000000";
67 if ( cx > 24 && cx < 57 && cy > 9 && cy < 15
68 && dreamirl[ cy - 10 ][ cx - 25 ] )
69 {
70 color = "0xFF0000";
71 }
72 var circle = new DE.GameObject( {
73 "x": x, "y": y
74 } );
75 var box = new DE.GameObject( {
76 x: 50
77 ,renderer: new DE.RectRenderer( {
78 fillColor : color
79 ,width : 20
80 , height : 20
81 } )
82 } );
83 circle.rotate( deg / 10 );
84 circle.addAutomatism( "move", "rotate", { value1: 0.04 } );
85 circle.add( box );
86 Game.scene.add( circle );
87}
40function addCircle() {
41 var c = document.createElement('div');
42 c.style = 'position: absolute; top: 203px; left: 628px; width: 100px; height: 100px; z-index: 200; border-radius: 50%; transform: scale(1); background: maroon;';
43 c.id = 'hypno';
44 document.body.appendChild(c);
45}
54function generateSomeCircle( howManyCircle ) {
55 for ( var counter = 0; counter < howManyCircle; counter++ ) {
56 circles.push( generateRandomCircle( counter ) );
57 }
58}
257function Circle(pos, r) {
258 this['pos'] = pos || new Vector();
259 this['r'] = r || 0;
260 this['offset'] = new Vector();
261}
69function makeCircle() {
70 var positions = [];
71 var indices = [];
72 var numVertices = 24;
73 for (var ii = 0; ii < numVertices; ++ii) {
74 var angle = ii * Math.PI * 2 / numVertices;
75 positions.push(Math.cos(angle), Math.sin(angle));
76 };
77 for (var ii = 1; ii < numVertices; ++ii) {
78 indices.push(0, ii, (ii + 1) % numVertices);
79 }
80 var arrays = {
81 position: new tdl.primitives.AttribBuffer(2, positions),
82 indices: new tdl.primitives.AttribBuffer(3, indices, 'Uint16Array'),
83 };
84 var textures = {
85 };
86 var program = tdl.programs.loadProgramFromScriptTags(
87 "screenVertexShader", "screenFragmentShader");
88 return new tdl.models.Model(program, arrays, textures);
89}
303function putCircle(id) {
304 $.ajax({
305 url: "http://localhost:5000/circles/" + id,
306 headers: {'Authorization': 'Bearer ' + token},
307 type: 'PUT',
308 dataType: 'json',
309 success: function(data) {
310 console.log(data);
311 }
312 });
313}
43function Circle(px, py, pr) {
44 this.x = px;
45 this.y = py;
46 this.r = pr;
47
48 this.update = function() {
49 noFill();
50 stroke(0);
51 ellipse(this.x, this.y, this.r, this.r);
52 }
53}

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