Every line of 'how to make a circle in javascript' code snippets is scanned for vulnerabilities by our powerful machine learning engine that combs millions of open source libraries, ensuring your JavaScript code is secure.
90 function Circle(radius) 91 { 92 this.radius = radius; 93 }
44 function circle(x, y, r) { 45 ctx.beginPath(); 46 ctx.arc(x, y, r, 0, Math.PI * 2, true); 47 ctx.stroke(); 48 }
38 function Circle(x, y, r) { 39 this.x = x; 40 this.y = y; 41 this.r = r; 42 43 Circle.prototype.draw = function() { 44 for (var i = 0; i < this.r; i += density) { 45 ellipse(this.x, this.y, i); 46 } 47 }; 48 }
64 function addCircle( x, y, deg, cx, cy ) 65 { 66 color = "0x000000"; 67 if ( cx > 24 && cx < 57 && cy > 9 && cy < 15 68 && dreamirl[ cy - 10 ][ cx - 25 ] ) 69 { 70 color = "0xFF0000"; 71 } 72 var circle = new DE.GameObject( { 73 "x": x, "y": y 74 } ); 75 var box = new DE.GameObject( { 76 x: 50 77 ,renderer: new DE.RectRenderer( { 78 fillColor : color 79 ,width : 20 80 , height : 20 81 } ) 82 } ); 83 circle.rotate( deg / 10 ); 84 circle.addAutomatism( "move", "rotate", { value1: 0.04 } ); 85 circle.add( box ); 86 Game.scene.add( circle ); 87 }
40 function addCircle() { 41 var c = document.createElement('div'); 42 c.style = 'position: absolute; top: 203px; left: 628px; width: 100px; height: 100px; z-index: 200; border-radius: 50%; transform: scale(1); background: maroon;'; 43 c.id = 'hypno'; 44 document.body.appendChild(c); 45 }
54 function generateSomeCircle( howManyCircle ) { 55 for ( var counter = 0; counter < howManyCircle; counter++ ) { 56 circles.push( generateRandomCircle( counter ) ); 57 } 58 }
257 function Circle(pos, r) { 258 this['pos'] = pos || new Vector(); 259 this['r'] = r || 0; 260 this['offset'] = new Vector(); 261 }
69 function makeCircle() { 70 var positions = []; 71 var indices = []; 72 var numVertices = 24; 73 for (var ii = 0; ii < numVertices; ++ii) { 74 var angle = ii * Math.PI * 2 / numVertices; 75 positions.push(Math.cos(angle), Math.sin(angle)); 76 }; 77 for (var ii = 1; ii < numVertices; ++ii) { 78 indices.push(0, ii, (ii + 1) % numVertices); 79 } 80 var arrays = { 81 position: new tdl.primitives.AttribBuffer(2, positions), 82 indices: new tdl.primitives.AttribBuffer(3, indices, 'Uint16Array'), 83 }; 84 var textures = { 85 }; 86 var program = tdl.programs.loadProgramFromScriptTags( 87 "screenVertexShader", "screenFragmentShader"); 88 return new tdl.models.Model(program, arrays, textures); 89 }
303 function putCircle(id) { 304 $.ajax({ 305 url: "http://localhost:5000/circles/" + id, 306 headers: {'Authorization': 'Bearer ' + token}, 307 type: 'PUT', 308 dataType: 'json', 309 success: function(data) { 310 console.log(data); 311 } 312 }); 313 }
43 function Circle(px, py, pr) { 44 this.x = px; 45 this.y = py; 46 this.r = pr; 47 48 this.update = function() { 49 noFill(); 50 stroke(0); 51 ellipse(this.x, this.y, this.r, this.r); 52 } 53 }