Every line of 'jquery play audio' code snippets is scanned for vulnerabilities by our powerful machine learning engine that combs millions of open source libraries, ensuring your JavaScript code is secure.
68 function play(audioId) { 69 // TODO: Attach an invisible element for this instead 70 // which listens? 71 var audio = document.getElementById(audioId); 72 if (audio) { 73 audio.load(); 74 audio.play(); 75 } 76 }
55 function play() { 56 if (isPlaying) { 57 csound.Event("i-1 0 -1"); 58 csound.Event("i-2 0 -1"); 59 wavesurfer.stop(); 60 document.getElementById("playPauseButton").src = "/static/images/play_colored.png"; 61 } else { 62 csound.Event("i1 0 -1"); 63 csound.Event("i2 0 -1"); 64 wavesurfer.play(); 65 document.getElementById("playPauseButton").src = "/static/images/pause_colored.png"; 66 } 67 isPlaying = !isPlaying 68 }
109 play() { 110 // start music 111 if (this.html5Audio.paused && this.html5Audio.duration) { 112 this.html5Audio.play(); 113 // remove play, add pause 114 this.$pButton.removeClass('play').addClass('pause'); 115 } else { // pause music 116 this.html5Audio.pause(); 117 // remove pause, add play 118 this.$pButton.removeClass('pause').addClass('play'); 119 } 120 }
260 play() { 261 this.trigger(Events.PLAYBACK_PLAY_INTENT) 262 this._stopped = false 263 this._setupSrc(this._src) 264 this._handleBufferingEvents() 265 let promise = this.el.play() 266 // For more details, see https://developers.google.com/web/updates/2016/03/play-returns-promise 267 if (promise && promise.catch) 268 promise.catch(() => {}) 269 270 }
429 play() { 430 this.player.play(); 431 432 if (this.options.autoplay) { 433 this.player.autoplay(true); 434 } 435 436 if (this.options.preload === 'none' && this.options.enableResolutionSwitcher) { 437 // help videojs-resolution-switcher to choose the proper handleSeekEvent 438 this.player.preload('metadata'); 439 } 440 }
27 function playAudio() { 28 let _audio = audio.cloneNode(); 29 _audio.play(); 30 }
111 function play() { 112 // console.log('play') 113 var video = this; 114 var player = video[ಠ]; 115 116 // if it's fullscreen, the developer the native player 117 if (video.webkitDisplayingFullscreen) { 118 video[ಠplay](); 119 return; 120 } 121 122 if (!video.buffered.length) { 123 video.load(); 124 } 125 player.driver.play(); 126 player.updater.start(); 127 128 video.dispatchEvent(new Event('play')); 129 130 // TODO: should be fired later 131 video.dispatchEvent(new Event('playing')); 132 }
375 play: function play() { 376 // Don't play if we're already playing or recording 377 if (this.recording || this.playing || this.runningSeek || !this.commands || this.commands.length === 0) { 378 return; 379 } 380 381 // Initialize state before playback 382 this.trigger("playInit"); 383 384 var startTime = this.playStart ? this.pauseTime - this.playStart : 0; 385 386 this.playing = true; 387 this.playPos = this.playPos || 0; 388 this.playStart = new Date().getTime() - startTime; 389 390 this.playInterval = setInterval(_.bind(function () { 391 var evt = this.commands[this.playPos]; 392 393 while (evt && this.currentTime() >= evt[0]) { 394 this.runCommand(evt); 395 this.cache(this.playPos); 396 397 this.playPos += 1; 398 399 if (this.playPos === this.commands.length) { 400 this.stopPlayback(true); 401 this.trigger("playEnded"); 402 return; 403 } 404 405 evt = this.commands[this.playPos]; 406 } 407 }, this), 5); 408 409 this.trigger("playStarted", startTime > 0); 410 411 // Make sure everything is reset before playing 412 this.seekTo(startTime); 413 },
193 play () { 194 if (!(this._audio) || this._isPlaying) { 195 return 196 } 197 198 this._audio.play() 199 this._isPlaying = true 200 }
14 play () { 15 this.audioEl.play() 16 }