Every line of 'play sound javascript' code snippets is scanned for vulnerabilities by our powerful machine learning engine that combs millions of open source libraries, ensuring your JavaScript code is secure.
80 play() { 81 var audio = Sound.getAudio(this.options.src); 82 audio.id = this.id; 83 audio.play(); 84 return this; 85 }
68 function play(audioId) { 69 // TODO: Attach an invisible element for this instead 70 // which listens? 71 var audio = document.getElementById(audioId); 72 if (audio) { 73 audio.load(); 74 audio.play(); 75 } 76 }
109 play() { 110 // start music 111 if (this.html5Audio.paused && this.html5Audio.duration) { 112 this.html5Audio.play(); 113 // remove play, add pause 114 this.$pButton.removeClass('play').addClass('pause'); 115 } else { // pause music 116 this.html5Audio.pause(); 117 // remove pause, add play 118 this.$pButton.removeClass('pause').addClass('play'); 119 } 120 }
16 play() { 17 this._jsNode = this._context.createScriptProcessor(this.streamSize, 1, 2); 18 this._jsNode.onaudioprocess = (e) => { 19 this.processor.process(this.streamSize); 20 e.outputBuffer.getChannelData(0).set(this.processor.streams[0]); 21 e.outputBuffer.getChannelData(1).set(this.processor.streams[1]); 22 }; 23 this._jsNode.connect(this._context.destination); 24 25 this._bufSrc = this._context.createBufferSource(); 26 this._bufSrc.start(0); 27 this._bufSrc.connect(this._jsNode); 28 }
8 public play(id:string){ 9 var sound:Sound = LoaderManager.getInstance().get(id), 10 audioObject:Sound = null; 11 12 if(!sound || !sound.canPlay()) { 13 return; 14 } 15 16 audioObject = sound; 17 this._playOnlyOneSimultaneously(audioObject); 18 }
22 function play (sound) { 23 var i = sounds.indexOf(sound); 24 var curr = currents[i]; 25 buffers[i][curr].play(); 26 currents[i] = curr+1
189 function playStream(streamName) { 190 playFirstSound(); 191 var stream = new Stream(); 192 stream.name = document.getElementById("streamId").value; 193 stream.hasVideo = true; 194 stream.mediaProvider = MediaProvider.WSPlayer; 195 this.stream = f.playStream(stream); 196 }
147 function playAudio() { 148 ARRAY_BILLS.forEach((bill, i) => { 149 setTimeout(() => { 150 animateBill(bill, i); 151 152 THREESTUFF.scene.add(bill); 153 }, 230*i) 154 }) 155 156 157 const button = document.getElementById('buttonPlayAudio'); 158 159 button.style.display = 'none'; 160 // INIT WEB AUDIO 161 try { 162 window.AudioContext = window.AudioContext || window.webkitAudioContext; 163 contextAudio = new AudioContext(); 164 } catch (e) { 165 console.log('Web Audio API is not supported in this browser.'); 166 } 167 if (contextAudio) { 168 const bufferLoader = new BufferLoader( 169 contextAudio, 170 ['./audio/bella_ciao.mp3'], 171 (bufferList) => { 172 const around = contextAudio.createBufferSource(); 173 174 around.buffer = bufferList[0]; 175 176 around.connect(contextAudio.destination); 177 around.loop = true; 178 around.start(); 179 } 180 ); 181 bufferLoader.load(); 182 } 183 }
55 function play() { 56 if (isPlaying) { 57 csound.Event("i-1 0 -1"); 58 csound.Event("i-2 0 -1"); 59 wavesurfer.stop(); 60 document.getElementById("playPauseButton").src = "/static/images/play_colored.png"; 61 } else { 62 csound.Event("i1 0 -1"); 63 csound.Event("i2 0 -1"); 64 wavesurfer.play(); 65 document.getElementById("playPauseButton").src = "/static/images/pause_colored.png"; 66 } 67 isPlaying = !isPlaying 68 }
17 function play(callback) { 18 sound.node[0].play(); 19 20 if(typeof callback === "function") { 21 sound.node.end(callback); 22 } 23 }