10 examples of 'refresh div using jquery without reloading page' in JavaScript

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90function reloadPageImpl() {
91 // Hide everything (on entire page, not only $entryPoint)
92 if (nvl(options.clearBody, true)) {
93 $('body').html('');
94 }
95
96 // Reload window (using setTimeout, to overcome drawing issues in IE)
97 setTimeout(function() {
98 if (options.redirectUrl) {
99 window.location.href = options.redirectUrl;
100 } else {
101 window.location.reload();
102 }
103 });
104}
66function refresh_page() {
67 refresh_future_events();
68 refresh_future_summits();
69 refresh_past_summits();
70}
25function refresh(id) {
26 if(id !== "avascript:void(0)") {
27 var iframeSelectName = "#" + id + " iframe"
28 $(iframeSelectName).attr('src', $(iframeSelectName).attr('src'));
29 }
30}
33$(function refresh() {
34 $.getJSON('/', function(data, textStatus, jqXHR) {
35 $('#version').text(jqXHR.getResponseHeader('X-Pult-Version'));
36 $('#domains').empty();
37 for (var key in data) {
38 if (key == 'pult.dev') {
39 continue;
40 } else if (key == 'next') {
41 $('#next').text(data.next);
42 } else {
43 $('<a>')
44 .addClass('list-group-item')
45 .attr('href', 'http://' + key)
46 .append($('<strong>').text(key))
47 .append($('<span>').addClass('badge').text(data[key]))
48 .appendTo('#domains');
49 }
50 }
51 });
52 setTimeout(refresh, 3000);
53});</span></strong></a>
14function reloadContent() {
15 $("#content").load("data/6.html", fillText);
16 setTimeout(reloadContent, 1000);
17}
14function reloadContent() {
15 $("#content").load("data/1.html", fillText);
16 setTimeout(reloadContent, 1000);
17}
14function reloadContent() {
15 $("#content").load("data/2.html", fillText);
16 setTimeout(reloadContent, 1000);
17}
16function reload_img() {
17 var d = new Date();
18 document.getElementById('live-stream').src="/latest.jpg?now="+d.getTime();
19}
5function reload_img() {
6 var d = new Date();
7 document.getElementById('live-stream').src="/latest.jpg?now="+d.getTime();
8}
277function hReload(times) {
278 if (helpersOwned[1] == true) {
279 if (helpersTrigged[1] == true &amp;&amp; ammo[0] == 0) { // reload
280 progress[1] += times / fps;
281 progress[1] %= ammo[3];
282 var width = progress[1] / (ammo[3] / 1000) * 100;
283 $("#b-f2").css('width', width + '%');
284 if (progress[1] &gt; (ammo[3] / 1000)) {
285 progress[1] = 0;
286 ammo[0] = ammo[4];
287 $("#b-f2").css('width', 0);
288 };
289 };
290 if (helpersTrigged[1] == false) {
291 progress[1] = 0;
292 $("#b-f2").css('width', 0);
293 };
294 };
295};

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