6 examples of 'pygame draw line' in Python

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185def draw_line(self,pt1,pt2,color=(1,1,1,1)):
186 if len(color) == 3:
187 color = (*color,1)
188 glBegin(GL_LINES)
189 glColor4f(*color)
190 glVertex2f(*pt1)
191 glVertex2f(*pt2)
192 glEnd()
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436def drawHorLine(self,xx,yy,length,screen,color = 0):
437 for x in xrange(length):
438 screen[(xx+x)%0xFF,yy&0xFF] = color
64def draw_circle(self, position, radius, color, width=0):
65 position = self.map_point(position)
66 r = int(radius*self.scale)
67 width = int(width*self.scale)
68 x, y = position
69
70 if width == 0:
71 pygame.gfxdraw.filled_circle(self.surface, x, y, r, color)
72
73 if r > 1:
74 pygame.gfxdraw.aacircle(self.surface, x, y, r, color)
154def drawPath(self, path):
155 for line in path:
156 self.drawLine(line)
313def draw_circle(self, circ, surface):
314 obj = pygame.image.load(circ.get_sprite())
315 obj = pygame.transform.scale(obj, (circ.radius*2, circ.radius*2))
316 obj = pygame.transform.rotate(obj, np.rad2deg(circ.angle))
317 surface.blit(obj, (circ.x-circ.radius,circ.y-circ.radius))
318 return
52def draw(self):
53 self.screen.fill((0, 100, 0))
54 pygame.draw.rect(self.screen, (135, 206, 235), pygame.Rect(0, 0, self.width, 100))
55 for i in range(2):
56 if self.dead[i]:
57 img = CrackGame.DEAD_IMAGE
58 elif not self.jumps[i]:
59 img = CrackGame.IMAGES[self.current_frame]
60 else:
61 img = CrackGame.JUMP_IMAGE
62
63 pygame.draw.rect(self.screen, (200, 200, 200), pygame.Rect(0, self.sidewalk_y + i*2*self.sidewalk_height, self.width, self.sidewalk_height))
64 pygame.draw.rect(self.screen, (150, 150, 150), pygame.Rect(0, self.sidewalk_y+self.sidewalk_height + i*2*self.sidewalk_height, self.width, self.sidewalk_height/5))
65 p = 0
66 for crack in self.cracks:
67 pygame.draw.aaline(self.screen, (0, 0, 0), (p + crack - 10, self.sidewalk_y+self.sidewalk_height + i*2*self.sidewalk_height), (p + crack + 10, self.sidewalk_y + i*2*self.sidewalk_height))
68 pygame.draw.aaline(self.screen, (0, 0, 0), (p + crack - 10, self.sidewalk_y+self.sidewalk_height + i*2*self.sidewalk_height), (p + crack - 10, self.sidewalk_y+self.sidewalk_height + i*2*self.sidewalk_height + self.sidewalk_height/5))
69 p += crack
70 if not self.jumping[i]:
71 if (self.positions[i][0] < self.width) and (self.positions[i][0] - img.get_rect().width/4 < p < self.positions[i][0] + img.get_rect().width/4):
72 self.dead[i] = True
73
74 if not self.dead[i]:
75 width = img.get_rect().width - ((self.sidewalk_y+self.sidewalk_height/2 + 2*i*self.sidewalk_height - self.positions[i][1]) / 8)
76 pygame.draw.ellipse(self.screen, (180, 180, 180), pygame.Rect(self.positions[i][0] - img.get_rect().width/2, self.sidewalk_y + i*2*self.sidewalk_height + 60, width, 20))
77 self.screen.blit(img, pygame.Rect(self.positions[i][0] - img.get_rect().width/2, self.positions[i][1] - 0.75*img.get_rect().height, img.get_rect().width, img.get_rect().height))

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