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64 def draw_circle(self, position, radius, color, width=0): 65 position = self.map_point(position) 66 r = int(radius*self.scale) 67 width = int(width*self.scale) 68 x, y = position 69 70 if width == 0: 71 pygame.gfxdraw.filled_circle(self.surface, x, y, r, color) 72 73 if r > 1: 74 pygame.gfxdraw.aacircle(self.surface, x, y, r, color)
126 def draw(self, surface): 127 128 #surface.fill(BLACK) 129 130 for widget in self.widgets: 131 widget.draw(surface)
313 def draw_circle(self, circ, surface): 314 obj = pygame.image.load(circ.get_sprite()) 315 obj = pygame.transform.scale(obj, (circ.radius*2, circ.radius*2)) 316 obj = pygame.transform.rotate(obj, np.rad2deg(circ.angle)) 317 surface.blit(obj, (circ.x-circ.radius,circ.y-circ.radius)) 318 return