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24 def __init__(self, pygame, screenWidth, screenHeight, numberOfJoysticks): 25 DisplayScreen.__init__(self, pygame, screenWidth, screenHeight) 26 margin = 20 27 self.numberOfJoysticks = numberOfJoysticks 28 self.rect = [(margin,margin,(self.screenWidth-margin*3)/2,(self.screenHeight-margin*3)/2), ((self.screenWidth-margin*3)/2 + 40,20,(self.screenWidth-margin*3)/2,(self.screenHeight-margin*3)/2), (20,(self.screenHeight-margin*3)/2+40,(self.screenWidth-margin*3)/2,(self.screenHeight-margin*3)/2), ((self.screenWidth-margin*3)/2 + 40,(self.screenHeight-margin*3)/2 + 40,(self.screenWidth-margin*3)/2,(self.screenHeight-margin*3)/2)]
65 def init_screen(width, height): 66 return pygame.display.set_mode((width, height), pygame.RESIZABLE)
7 def __init__(self): 8 pygame.display.init() 9 infoObject = pygame.display.Info() 10 self.screen = pygame.display.set_mode((infoObject.current_w, infoObject.current_h), pygame.FULLSCREEN) 11 self.player = Player([300,300]) 12 self.game_running = True
214 def _init_pygame(self): 215 # Initialize pygame, open screen and fill screen with background color 216 #os.environ['SDL_VIDEODRIVER'] = self.video_driver # Set video driver 217 pygame.init() 218 if self.fullscreen: 219 #use opts = pygame.HWSURFACE|pygame.DOUBLEBUF|pygame.FULLSCREEN to use doublebuffer and vertical sync 220 opts = pygame.FULLSCREEN 221 self.screen = pygame.display.set_mode((self.screenWidth,self.screenHeight),opts) 222 else: 223 self.screen = pygame.display.set_mode((self.screenWidth,self.screenHeight)) 224 self.background = pygame.Surface( (self.canvasWidth,self.canvasHeight) ) 225 self.background.fill(self.bgcolor) 226 self.background_rect = self.background.get_rect(center = (self.screenWidth/2,self.screenHeight/2) ) 227 # Background for whole screen (needs lots of time to paint, use self.background in most cases) 228 self.all_background = pygame.Surface( (self.screenWidth,self.screenHeight) ) 229 self.all_background.fill(self.bgcolor) 230 self.all_background_rect = self.all_background.get_rect(center = (self.screenWidth/2,self.screenHeight/2) ) 231 self.screen.blit(self.all_background,self.all_background_rect) 232 pygame.display.flip() 233 self.screen.blit(self.all_background,self.all_background_rect) 234 self.clock = pygame.time.Clock() 235 pygame.mouse.set_visible(False) 236 # init sound engine 237 pygame.mixer.init() 238 if self.pygame_info: # If true, give some information 239 inf = pygame.display.Info() 240 driver = pygame.display.get_driver() 241 text = "PYGAME SYSTEM INFO\n\n" 242 text += "Display driver: "+str(driver)+"\nFullscreen: "+str(self.fullscreen) 243 text += "\nhw: "+str(inf.hw)+"\nwm: "+str(inf.wm) 244 text += "\nvideo_mem: "+str(inf.video_mem) +"\nbytesize: "+str(inf.bytesize) 245 text += "\nblit_hw: "+str(inf.blit_hw) +"\nblit_hw_CC: "+str(inf.blit_hw_CC)+"\nblit_hw_A: "+str(inf.blit_hw_A) 246 text += "\nblit_sw: "+str(inf.blit_sw) +"\nblit_sw_CC: "+str(inf.blit_sw_CC)+"\nblit_sw_A: "+str(inf.blit_sw_A) 247 show_message(self,text,box=True) 248 wait_for_key()
100 def __init__(self, width=640, height=400, fps=30): 101 """Initialize pygame, window, background, font,... 102 default arguments 103 """ 104 105 pygame.mixer.pre_init(44100, -16, 2, 2048) 106 107 pygame.init() 108 109 #self.cash = pygame.mixer.Sound(os.path.join("data","cash.wav")) 110 #jump = pygame.mixer.Sound(os.path.join('data','jump.wav')) #load sound 111 #self.sound1 = pygame.mixer.Sound(os.path.join('data','Pickup_Coin.wav')) 112 #self.sound2 = pygame.mixer.Sound(os.path.join('data','Jump.wav')) 113 #self.sound3 = pygame.mixer.Sound(os.path.join('data','mix.wav')) 114 pygame.display.set_caption("Press ESC to quit") 115 PygView.width = width 116 PygView.height = height 117 self.set_resolution() 118 self.clock = pygame.time.Clock() 119 self.fps = fps 120 self.playtime = 0.0 121 self.font = pygame.font.SysFont('mono', 24, bold=True)
336 def __init__(self): 337 # It seems, in Linux buffersize=512 is not enough, use 4096 to prevent: 338 # ALSA lib pcm.c:7963:(snd_pcm_recover) underrun occurred 339 mixer.pre_init(44100, -16, 1, 4096) 340 init() 341 self.caption = display.set_caption('Space Invaders') 342 self.screen = SCREEN 343 self.background = image.load(IMAGE_PATH + 'background.jpg').convert() 344 self.startGame = False 345 self.mainScreen = True 346 self.gameOver = False 347 # Counter for enemy starting position (increased each new round) 348 self.enemyPosition = ENEMY_DEFAULT_POSITION
88 def setup(): 89 pygame.init() 90 pygame.display.set_mode((width, height), OPENGL | DOUBLEBUF) 91 pygame.display.set_caption('Look, an OpenGL window!')
119 def __init__(self, width, height, blocksize, fullscreen=False): 120 Interface.__init__(self, width, height, blocksize) 121 self.flags = pygame.DOUBLEBUF | pygame.HWSURFACE 122 if fullscreen: 123 self.flags |= pygame.FULLSCREEN 124 self.window = self.pygame.display.set_mode((self.width, self.height), 125 self.flags)
40 def initialize_game(): # loading settings into memory 41 pygame.font.init() 42 pygame.display.init() 43 44 pygame.event.clear() #event queue settings 45 pygame.event.set_allowed(None) 46 pygame.event.set_allowed(pygame.KEYDOWN) 47 pygame.event.set_allowed(pygame.QUIT)
11 def __init__(s, fr_height, fr_width, filename=None, img=None, random=False, biased=False): 12 if filename is not None: 13 s.img = pygame.image.load(filename) 14 else: 15 s.img = pygame.surfarray.make_surface(np.swapaxes(img,0,True)) 16 s.textureData = pygame.image.tostring(s.img, "RGB", 1) 17 s.aspect_ratio = fr_width/fr_height 18 s.width = s.img.get_width() 19 s.height = s.img.get_height() 20 s.z_angle = 0 21 22 # 3d coordinates of image 23 s.vert = np.array([[0, 0, 0], 24 [0, s.height, 0], 25 [s.width, s.height, 0], 26 [s.width, 0, 0]], dtype=np.float32) 27 28 #opengl boilerplate code 29 s.im = glGenTextures(1) 30 glBindTexture(GL_TEXTURE_2D, s.im) 31 32 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR) 33 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, s.width, s.height, 0, GL_RGB, GL_UNSIGNED_BYTE, s.textureData) 34 glEnable(GL_TEXTURE_2D) 35 36 glLoadIdentity() 37 gluPerspective(45, s.aspect_ratio, 0.05, 10000) 38 39 #initial adjustments 40 s.translate(0,0,-s.height/10) #lift the camera slightly 41 s.random_settings = {} 42 if biased: 43 s.deg_bias = np.random.uniform(-1/5,1/5) # degrees 44 s.x_bias = np.random.uniform(-1,1) #track pixels 45 s.y_bias = np.random.uniform(-1,1) #track pixles 46 else: 47 s.deg_bias = 0 48 s.x_bias = 0 49 s.y_bias = 0 50 51 if random: 52 s.deg_stddev = 1/10 53 s.x_stddev = 1/10 54 s.y_stddev = 1/10 55 else: 56 s.deg_stddev = 0 57 s.x_stddev = 0 58 s.y_stddev = 0