10 examples of 'pygame.display.init' in Python

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24def __init__(self, pygame, screenWidth, screenHeight, numberOfJoysticks):
25 DisplayScreen.__init__(self, pygame, screenWidth, screenHeight)
26 margin = 20
27 self.numberOfJoysticks = numberOfJoysticks
28 self.rect = [(margin,margin,(self.screenWidth-margin*3)/2,(self.screenHeight-margin*3)/2), ((self.screenWidth-margin*3)/2 + 40,20,(self.screenWidth-margin*3)/2,(self.screenHeight-margin*3)/2), (20,(self.screenHeight-margin*3)/2+40,(self.screenWidth-margin*3)/2,(self.screenHeight-margin*3)/2), ((self.screenWidth-margin*3)/2 + 40,(self.screenHeight-margin*3)/2 + 40,(self.screenWidth-margin*3)/2,(self.screenHeight-margin*3)/2)]
65def init_screen(width, height):
66 return pygame.display.set_mode((width, height), pygame.RESIZABLE)
7def __init__(self):
8 pygame.display.init()
9 infoObject = pygame.display.Info()
10 self.screen = pygame.display.set_mode((infoObject.current_w, infoObject.current_h), pygame.FULLSCREEN)
11 self.player = Player([300,300])
12 self.game_running = True
214def _init_pygame(self):
215 # Initialize pygame, open screen and fill screen with background color
216 #os.environ['SDL_VIDEODRIVER'] = self.video_driver # Set video driver
217 pygame.init()
218 if self.fullscreen:
219 #use opts = pygame.HWSURFACE|pygame.DOUBLEBUF|pygame.FULLSCREEN to use doublebuffer and vertical sync
220 opts = pygame.FULLSCREEN
221 self.screen = pygame.display.set_mode((self.screenWidth,self.screenHeight),opts)
222 else:
223 self.screen = pygame.display.set_mode((self.screenWidth,self.screenHeight))
224 self.background = pygame.Surface( (self.canvasWidth,self.canvasHeight) )
225 self.background.fill(self.bgcolor)
226 self.background_rect = self.background.get_rect(center = (self.screenWidth/2,self.screenHeight/2) )
227 # Background for whole screen (needs lots of time to paint, use self.background in most cases)
228 self.all_background = pygame.Surface( (self.screenWidth,self.screenHeight) )
229 self.all_background.fill(self.bgcolor)
230 self.all_background_rect = self.all_background.get_rect(center = (self.screenWidth/2,self.screenHeight/2) )
231 self.screen.blit(self.all_background,self.all_background_rect)
232 pygame.display.flip()
233 self.screen.blit(self.all_background,self.all_background_rect)
234 self.clock = pygame.time.Clock()
235 pygame.mouse.set_visible(False)
236 # init sound engine
237 pygame.mixer.init()
238 if self.pygame_info: # If true, give some information
239 inf = pygame.display.Info()
240 driver = pygame.display.get_driver()
241 text = "PYGAME SYSTEM INFO\n\n"
242 text += "Display driver: "+str(driver)+"\nFullscreen: "+str(self.fullscreen)
243 text += "\nhw: "+str(inf.hw)+"\nwm: "+str(inf.wm)
244 text += "\nvideo_mem: "+str(inf.video_mem) +"\nbytesize: "+str(inf.bytesize)
245 text += "\nblit_hw: "+str(inf.blit_hw) +"\nblit_hw_CC: "+str(inf.blit_hw_CC)+"\nblit_hw_A: "+str(inf.blit_hw_A)
246 text += "\nblit_sw: "+str(inf.blit_sw) +"\nblit_sw_CC: "+str(inf.blit_sw_CC)+"\nblit_sw_A: "+str(inf.blit_sw_A)
247 show_message(self,text,box=True)
248 wait_for_key()
100def __init__(self, width=640, height=400, fps=30):
101 """Initialize pygame, window, background, font,...
102 default arguments
103 """
104
105 pygame.mixer.pre_init(44100, -16, 2, 2048)
106
107 pygame.init()
108
109 #self.cash = pygame.mixer.Sound(os.path.join("data","cash.wav"))
110 #jump = pygame.mixer.Sound(os.path.join('data','jump.wav')) #load sound
111 #self.sound1 = pygame.mixer.Sound(os.path.join('data','Pickup_Coin.wav'))
112 #self.sound2 = pygame.mixer.Sound(os.path.join('data','Jump.wav'))
113 #self.sound3 = pygame.mixer.Sound(os.path.join('data','mix.wav'))
114 pygame.display.set_caption("Press ESC to quit")
115 PygView.width = width
116 PygView.height = height
117 self.set_resolution()
118 self.clock = pygame.time.Clock()
119 self.fps = fps
120 self.playtime = 0.0
121 self.font = pygame.font.SysFont('mono', 24, bold=True)
336def __init__(self):
337 # It seems, in Linux buffersize=512 is not enough, use 4096 to prevent:
338 # ALSA lib pcm.c:7963:(snd_pcm_recover) underrun occurred
339 mixer.pre_init(44100, -16, 1, 4096)
340 init()
341 self.caption = display.set_caption('Space Invaders')
342 self.screen = SCREEN
343 self.background = image.load(IMAGE_PATH + 'background.jpg').convert()
344 self.startGame = False
345 self.mainScreen = True
346 self.gameOver = False
347 # Counter for enemy starting position (increased each new round)
348 self.enemyPosition = ENEMY_DEFAULT_POSITION
88def setup():
89 pygame.init()
90 pygame.display.set_mode((width, height), OPENGL | DOUBLEBUF)
91 pygame.display.set_caption('Look, an OpenGL window!')
119def __init__(self, width, height, blocksize, fullscreen=False):
120 Interface.__init__(self, width, height, blocksize)
121 self.flags = pygame.DOUBLEBUF | pygame.HWSURFACE
122 if fullscreen:
123 self.flags |= pygame.FULLSCREEN
124 self.window = self.pygame.display.set_mode((self.width, self.height),
125 self.flags)
40def initialize_game(): # loading settings into memory
41 pygame.font.init()
42 pygame.display.init()
43
44 pygame.event.clear() #event queue settings
45 pygame.event.set_allowed(None)
46 pygame.event.set_allowed(pygame.KEYDOWN)
47 pygame.event.set_allowed(pygame.QUIT)
11def __init__(s, fr_height, fr_width, filename=None, img=None, random=False, biased=False):
12 if filename is not None:
13 s.img = pygame.image.load(filename)
14 else:
15 s.img = pygame.surfarray.make_surface(np.swapaxes(img,0,True))
16 s.textureData = pygame.image.tostring(s.img, "RGB", 1)
17 s.aspect_ratio = fr_width/fr_height
18 s.width = s.img.get_width()
19 s.height = s.img.get_height()
20 s.z_angle = 0
21
22 # 3d coordinates of image
23 s.vert = np.array([[0, 0, 0],
24 [0, s.height, 0],
25 [s.width, s.height, 0],
26 [s.width, 0, 0]], dtype=np.float32)
27
28 #opengl boilerplate code
29 s.im = glGenTextures(1)
30 glBindTexture(GL_TEXTURE_2D, s.im)
31
32 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
33 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, s.width, s.height, 0, GL_RGB, GL_UNSIGNED_BYTE, s.textureData)
34 glEnable(GL_TEXTURE_2D)
35
36 glLoadIdentity()
37 gluPerspective(45, s.aspect_ratio, 0.05, 10000)
38
39 #initial adjustments
40 s.translate(0,0,-s.height/10) #lift the camera slightly
41 s.random_settings = {}
42 if biased:
43 s.deg_bias = np.random.uniform(-1/5,1/5) # degrees
44 s.x_bias = np.random.uniform(-1,1) #track pixels
45 s.y_bias = np.random.uniform(-1,1) #track pixles
46 else:
47 s.deg_bias = 0
48 s.x_bias = 0
49 s.y_bias = 0
50
51 if random:
52 s.deg_stddev = 1/10
53 s.x_stddev = 1/10
54 s.y_stddev = 1/10
55 else:
56 s.deg_stddev = 0
57 s.x_stddev = 0
58 s.y_stddev = 0

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