8 examples of 'python keyboard' in Python

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191def key_input(self, window, key, scancode, codepoint, modifier):
192 if key == 27:
193 self.manager.go_back()
194 return True # back button now does nothing on Android
195 return False
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17def keypress(key):
18 #keyboard.press(key)
19 #keyboard.release(key)
20 os.system("xdotool key %s" % key)
5def keyboard(banner=None):
6 ''' Function that mimics the matlab keyboard command '''
7 # use exception trick to pick up the current frame
8 try:
9 raise None
10 except:
11 frame = sys.exc_info()[2].tb_frame.f_back
12 print("# Use quit() to exit :) Happy debugging!")
13 # evaluate commands in current namespace
14 namespace = frame.f_globals.copy()
15 namespace.update(frame.f_locals)
16 try:
17 code.interact(banner=banner, local=namespace)
18 except SystemExit:
19 return
366def emulateKey(self, key, withModifiers=True):
367 """Emulates a key using the keyboard emulation system.
368 If emulation fails (e.g. because of an unknown key), a debug warning is logged
369 and the system falls back to sending unicode characters.
370 @param withModifiers: Whether this key emulation should include the modifiers that are held virtually.
371 Note that this method does not take care of clearing L{self.currentModifiers}.
372 @type withModifiers: bool
373 """
374 if withModifiers:
375 # The emulated key should be the last item in the identifier string.
376 keys = list(self.currentModifiers)
377 keys.append(key)
378 gesture = "+".join(keys)
379 else:
380 gesture = key
381 try:
382 inputCore.manager.emulateGesture(keyboardHandler.KeyboardInputGesture.fromName(gesture))
383 except:
384 log.debugWarning("Unable to emulate %r, falling back to sending unicode characters"%gesture, exc_info=True)
385 self.sendChars(key)
97def onPress(self):
98 if self.c.onEnter is not None:
99 self.c.onEnter()
11def handle_keys(key, game_state):
12 if game_state == GameStates.PLAYERS_TURN:
13 return handle_player_turn_keys(key)
14 elif game_state == GameStates.PLAYER_DEAD:
15 return handle_player_dead_keys(key)
16 elif game_state == GameStates.TARGETING:
17 return handle_targeting_keys(key)
18 elif game_state in (GameStates.SHOW_INVENTORY, GameStates.DROP_INVENTORY):
19 return handle_inventory_keys(key)
20 elif game_state == GameStates.LEVEL_UP:
21 return handle_level_up_menu(key)
22 elif game_state == GameStates.CHARACTER_SCREEN:
23 return handle_character_screen(key)
24
25 return {}
177def keyboard_key_released(self, key_code):
178 return False
62@handle('c-c')
63def interrupt_(event):
64 event.app.exit(exception=KeyboardInterrupt, style='class:aborting')

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